LOCAL-FIRST · GODOT 4.6+

Turn a folder of sound effects into a clean Godot handoff.

Scan WAV files in your browser. Catch silence, clipping, format, and naming problems. Group variants and export Godot resource manifests—without uploading your audio.

  • Your audio stays in this browser.
  • No AI generation or runtime manager.
  • No legal verdicts about licenses.
PACK / ui_scifi12 FILES
Events
05
Warnings
03
Local
YES

GODOT 4.6+ · VERSION 0.1.0

Install the free test build.

Drop one folder into your project. Scan project-local WAV, OGG, and MP3 files, group numbered variants, and generate native AudioStreamRandomizer resources.

Download plugin ZIP

7.5 KB ZIP · source included · no account · audio never uploaded

INSTALL / 3 STEPS
  1. Extract into your-project/addons/
  2. Enable Sound Pack Preflight in Project Settings → Plugins
  3. Open the dock and choose a folder inside res://

This is an evaluation build. Back up your project and review generated resources before shipping.

WORKING PROTOTYPE

Run a local pack preflight

PCM or 32-bit float WAV only in this validation build. Large files are sampled for speed and labeled in the export.

00

No pack loaded

Select WAV files to inspect real metadata and audio samples, or load the clearly labeled demo.

THE NARROW WEDGE

Use Godot’s native audio tools. Remove the repetitive setup around them.

  1. 01

    Drop WAV files

    Read headers and sample audio locally. No account or upload.

  2. 02

    Review preflight

    See actionable warnings without pretending every technical flag is an audible defect.

  3. 03

    Export the handoff

    Get grouped Randomizer resources, a manifest, and a provenance worksheet.

PRICING TEST

Would this save you a tedious setup session?

Choose what you would realistically pay for the complete plugin. Your answer is sent only when you submit this form.

Lifetime price

No payment is collected. Audio files are never included in this response.