LOCAL-FIRST · GODOT 4.6+
Turn a folder of sound effects into a clean Godot handoff.
Scan WAV files in your browser. Catch silence, clipping, format, and naming problems. Group variants and export Godot resource manifests—without uploading your audio.
- Your audio stays in this browser.
- No AI generation or runtime manager.
- No legal verdicts about licenses.
- Events
- 05
- Warnings
- 03
- Local
- YES
GODOT 4.6+ · VERSION 0.1.0
Install the free test build.
Drop one folder into your project. Scan project-local WAV, OGG, and MP3 files, group numbered variants, and generate native AudioStreamRandomizer resources.
- Extract into
your-project/addons/ - Enable Sound Pack Preflight in Project Settings → Plugins
- Open the dock and choose a folder inside
res://
This is an evaluation build. Back up your project and review generated resources before shipping.
WORKING PROTOTYPE
Run a local pack preflight
PCM or 32-bit float WAV only in this validation build. Large files are sampled for speed and labeled in the export.
No pack loaded
Select WAV files to inspect real metadata and audio samples, or load the clearly labeled demo.
Preflight report
| File | Format | Duration | Peak | Preflight |
|---|
THE NARROW WEDGE
Use Godot’s native audio tools. Remove the repetitive setup around them.
- 01
Drop WAV files
Read headers and sample audio locally. No account or upload.
- 02
Review preflight
See actionable warnings without pretending every technical flag is an audible defect.
- 03
Export the handoff
Get grouped Randomizer resources, a manifest, and a provenance worksheet.
PRICING TEST
Would this save you a tedious setup session?
Choose what you would realistically pay for the complete plugin. Your answer is sent only when you submit this form.